I've been playing and DMing in D&D since the early 80s (the year not my age). Most of the stuff I've created has been for long running face to face campaigns and my ongoing PBeM game that started with 2ed rules and morphed over time (20+ years) to be using a mix of Pathfinder, OD&D, 5e and pretty much stream of consciousness storytelling.
Mega-dungeons: An Addiction
One of my habits is to create massive unusable mega-dungeons, I have two that have been under construction for years. One I created to fill the time while waiting for code to compile at work, mapped using Excel (lots of rectilinear rooms and orthogonal corridors) and the other at home while waiting for something to cook, while on holiday waiting for the rain to stop. This one mapped with Campaign Cartographer so odd shaped rooms are more common.
The first is constrained by the pads of A5 squared paper given out by a previous employer as note pads (thanks!) the second has randomly sized levels (1d4+1 x 1d4+1 hundres of feet on each side).
Constructing my Mega-dungeons
Both use my own method of allocating the size and contents of rooms:
Populating my Mega-dungeons
#Megadungeon23
So a few weeks ago I saw the #megadungeon23 hashtag appear on twitter and I thought, why not? If I can have two mega-dungeons on the go why not a third. At least this one would have a finite size! It would also encourage me to put some of my writing up on a blog and spark my creativity. So some rules:
- A room for each day but not always 1 room a day - I have a job after all!
- Each room may not needs be a room; it could be a location or personality in town, a interesting junction or corridor feature etc.
- I will give bare bones to any encounters but will not 'balance them' so some rooms on the early levels may be dangerous!
- No stat blocks.
- There are two fixed features in the dungeon: an elevator and a glass column. Both stretch from the lowest to the highest level of the dungeon.
- Each level will use a random generation method picked from the various ones I know of including 1st ed, 2nd ed, my own, 5th ed and any other I come across.
- Each level will have a theme, a boss and a name. I will generate these ahead of time to help with stocking etc.
- Fixed level size, I will use one of the lovely SquareHex books to draw the dungeons.
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